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Kaze Ga Tsuyoku Fuiteiru
Former ace runner of Sendai Josei High School, Kakeru Kurahara is chased away from a convenience store for shoplifting. Shaking off his pursuer, he runs into Haiji Kiyose, another student from his university. Haiji is impressed by Kakeru's agility and persuades him to live in Chikusei-sou, the run-down apartment where Haiji resides along with eight other students. Having lost his entire apartment deposit at a mahjong parlor, Kakeru accepts the offer reluctantly. However, Haiji reveals a secret during Kakeru's welcoming party: the apartment is actually the dormitory of the Kansei University Track Club. He unveils his ultimate goal of participating in the Hakone Ekiden—one of the most prominent university marathon relay races in Japan. Unfortunately, all the residents apart from Haiji and Kakeru are complete running novices. Worse still, none of the inhabitants are even remotely interested in being involved with Haiji's ridiculous plan! With only months before the deadline, will the fourth-year student be able to convince them otherwise and realize his elusive dream of running in the Hakone Ekiden? [Written by MAL Rewrite]
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25 min/ep
EP 23/23
Kuroko Basuke 2
With the Interhigh Championship finally over, Seirin's basketball team refocuses their efforts, training harder than ever to get the chance to participate in the Winter Cup. Both Kuroko and Kagami see old friends walk back into their lives, providing a challenge both on and off the court. As new skills are developed and new alliances created, enemies from various teams—giants of high school basketball such as Yousen, Shuutoku and Touou—stand in the way of Seirin's steadfast attempts to get to the top. All of these schools prove to be formidable foes whose abilities progress exponentially, while Kuroko struggles to find a balance between his resolve to play as part of a team and his desire to win. With old wounds reopening, new challenges to face on the court, and a new set of foes—the "Uncrowned Kings"—vowing to defeat the new hopefuls, will Seirin ever be able to achieve their dream of beating the Generation of Miracles? [Written by MAL Rewrite]
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Ping Pong The Animation
"The hero comes. The hero comes. The hero comes. Chant these words in your mind, and I'll surely come to you..." This mantra is what Makoto Tsukimoto repeats as a source of motivation when he fights through the stress of not only grueling ping pong matches, but also in situations of his life. Makoto doesn't fight alone; he and his friend, Yutaka Hoshino, nicknamed Smile and Peco respectively, are two boys who have grown up playing ping pong together nearly every day. Peco, brimming with confidence, aims to be the best table tennis player in the world; Smile, on the other hand, shows little ambition. Nevertheless, the two have always stuck together, with a bond built upon their mutual love for this sport. Every year, students from all across Japan gather for the inter-high table tennis competition to achieve national and international stardom. Through intense training and competition, only the very best persevere. From the avant-garde director of Yojouhan Shinwa Taikei, Masaaki Yuasa, Ping Pong the Animation serves a tale of ambition with its fair share of bumps along the way. Whatever the odds, Peco and Smile will face them together. [Written by MAL Rewrite]
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Chihayafuru
Chihaya Ayase, a strong-willed and tomboyish girl, grows up under the shadow of her older sister. With no dreams of her own, she is contented with her share in life till she meets Arata Wataya. The quiet transfer student in her elementary class introduces her to competitive karuta, a physically and mentally demanding card game inspired by the classic Japanese anthology of Hundred Poets. Captivated by Arata's passion for the game and inspired by the possibility of becoming the best in Japan, Chihaya quickly falls in love with the world of karuta. Along with the prodigy Arata and her haughty but hard-working friend Taichi Mashima, she joins the local Shiranami Society. The trio spends their idyllic childhood days playing together, until circumstances split them up. Now in high school, Chihaya has grown into a karuta freak. She aims to establish the Municipal Mizusawa High Competitive Karuta Club, setting her sights on the national championship at Omi Jingu. Reunited with the now indifferent Taichi, Chihaya's dream of establishing a karuta team is only one step away from becoming true: she must bring together members with a passion for the game that matches her own. [Written by MAL Rewrite]
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